I created a Hero Progression System based on mobile F2P games. The system highlights many key principles such as how the player progresses through the system, resources required, balancing of experience and more
I developed a concept for a viral feature in a mobile rpg game. This document describes the steps required to generate revenue through virality by introducing a new On-Boarding process to new players.
This is a Player Reward System based on a fantasy RPG game. Its focused on mobile. The system focuses on Completion as a motivator and highlights all possible game features in order to achieve "Points". With these points, the player can unlock exclusive rewards and achievements.