Economy Design

Sub heading

Hero Progression System

I created a Hero Progression System based on mobile F2P games. The system highlights many key principles such as how the player progresses through the system, resources required, balancing of experience and more

Virality Revenue Feature

I developed a concept for a viral feature in a mobile rpg game. This document describes the steps required to generate revenue through virality by introducing a new On-Boarding process to new players.

Download: EDD_Virality_Revenue_Feature_EmilioPadulo.pdf

Player Reward System

This is a Player Reward System based on a fantasy RPG game. Its focused on mobile. The system focuses on Completion as a motivator and highlights all possible game features in order to achieve "Points". With these points, the player can unlock exclusive rewards and achievements.

Player Reward System

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