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Passionate Economy Game Designer with an exceptional eye for detail. I have obtained a degree in Game and Level Design, where I was able to delve into many theory heavy topics about Game Design and Development. For example, Free to Play business model, Gamification, Data analysis for optimization, Level Design, and Color Psychology – to name a few.
PDF Version of my CV
Sept 2017 – June 2020 Economy/Game Designer
Too Much Sugar Productions – Montreal, CA
Key Responsibilities:
Economy Design: Create and balance soft/hard currencies. Build core and meta loops for gameplay systems. Define taps, sinks and player progression curves. Outline monetization strategies for IAP. Analyze data to optimize metrics. Create spreadsheets and flow charts for gacha, economy, progression, currency, achievements, and quests.
Level Design: Creating a first-time flow, progression, and pacing.
UX Design: Building UI layouts
Game Design: Iterating systems, design documents, and developing and prototyping mechanics.
Aug 2019 – Nov 2019 Economy/Game Designer Consulting
Brutal Studio – Montreal, CA
Key Responsibilities:
I have worked on the pre-production for a mobile game currently in production by Evil Twin Games.
I have created the Initial GDD, including Core/Meta Game Loop, Flow Charts, Monetization Strategies, and pacing of the entire game.
I also established main wireframes and currency, economy, progression, upgrade curves for the entire game.
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June 2020 – March 2022 Economic Game Designer
Ubisoft – Montreal, CA
Key Responsibilities:
Economy Design: Create and balance soft/hard currencies. Build core and meta loops for gameplay systems. Define taps, sinks and player progression curves. Outline monetization strategies for IAP. Analyze data to optimize metrics. Create spreadsheets and flow charts for gacha, economy, progression, currency, achievements, and quests.
Sept 2019 AEC Game Writing Academy
The University of British Columbia – Vancouver, CA
Sept 2017 Diploma Game Design
Interdec – Montreal, CA
Sept 2011 DEC Marketing
Vanier College – Montreal, CA
March 2022 – Currently Senior Economic Game Designer
Life Beyond Studios – Paris, Fr
Key Responsibilities:
Economy Design: Create and balance soft/hard currencies. Build core and meta loops for gameplay systems. Define taps, sinks and player progression curves. Outline monetization strategies for IAP. Analyze data to optimize metrics. Create spreadsheets and flow charts for gacha, economy, progression, currency, achievements, and quests.
September 2022 – Currently Senior Tokenomics Analyst
Animca Brands– London, UK
Key Responsibilities:
As a Token Economy Specialist, my key responsibilities encompass the design, development, and management of token economies, which includes identifying stakeholders, creating token utility, governance, and security measures, and modeling token allocation. Collaborate closely with teams such as Listing, Engineering, Treasury, and Game Development to ensure the successful implementation of these economies. Monitor and iteratively improve existing token economies for sustainability and growth, identify and develop partnerships within the ecosystem, conduct ongoing research on token economy trends, and codify best practices and process optimizations for scalability and efficiency.