Career Overview

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Passionate Economy Game Designer with an exceptional eye for detail. I have obtained a degree in Game and Level Design, where I was able to delve into many theory heavy topics about Game Design and Development. For example, Free to Play business model, Gamification, Data analysis for optimization, Level Design, and Color Psychology – to name a few.  

PDF Version of my CV

Skills

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  • Languages

 

 

  • Microsoft Programs

 

 

  • Adobe Programs  
  • Game Engines

 

 

 

  • Programming

Work Experience

Sept 2017 – June 2020                Economy/Game Designer              

                                       Too Much Sugar Productions – Montreal, CA

 

Key Responsibilities:      

Economy Design: Create and balance soft/hard currencies. Build core and meta loops for gameplay systems. Define taps, sinks and player progression curves. Outline monetization strategies for IAP. Analyze data to optimize metrics. Create spreadsheets and flow charts for gacha, economy, progression, currency, achievements, and quests.

Level Design: Creating a first-time flow, progression, and pacing.

UX Design: Building UI layouts

Game Design: Iterating systems, design documents, and developing and prototyping mechanics.

Aug 2019 – Nov 2019         Economy/Game Designer Consulting            

                                                     Brutal Studio – Montreal, CA

 

Key Responsibilities:      

I have worked on the pre-production for a mobile game currently in production by Evil Twin Games.

I have created the Initial GDD, including Core/Meta Game Loop, Flow Charts, Monetization Strategies, and pacing of the entire game.

I also established main wireframes and currency, economy, progression, upgrade curves for the entire game.

Freelance

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Resume

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Education

Sept 2019                        AEC Game Writing Academy              

                                     The University of British Columbia – Vancouver, CA

 

Sept 2017                        Diploma Game Design              

                                       Interdec – Montreal, CA

 

Sept 2011                        DEC Marketing              

                                      Vanier College – Montreal, CA

 

June 2020 – Currently                Economic Game Designer              

                                                             Ubisoft – Montreal, CA

 

Key Responsibilities:      

Economy Design: Create and balance soft/hard currencies. Build core and meta loops for gameplay systems. Define taps, sinks and player progression curves. Outline monetization strategies for IAP. Analyze data to optimize metrics. Create spreadsheets and flow charts for gacha, economy, progression, currency, achievements, and quests.